Case Study
Exploring how immersive virtual reality and storytelling can support geoscience learning in a museum context.
From Museum Visit to Immersive Experience
This case study examines the use of a VR-based immersive storytelling experience at the Geological Museum of Bahia, focusing on adolescent visitors aged 13–18 and their engagement with complex geological concepts.
Research and Concept Development
- Edutational Goals
- Literature review
- Target Audience
- Learning challenges
Experience and Narrative Design
- Storytelling framework
- VR interaction design
- Learning alignment
- User experience planning
Prototype Development
- VR environment creation
- Media production
- Technical integration
- Iterative testing
Evaluation and Reflection
- User feedback
- Learning outcomes
- Usability analysis
- Design refinement
Project Development Journey
This project follows a structured, research-informed development process that integrates educational theory, immersive media design, and museum-based learning. Each phase contributes to the creation and evaluation of a VR storytelling experience designed for adolescent learners.
Planned Evaluation Metrics
The project applies mixed-method evaluation tools to assess usability, perceived learning, and engagement within the VR experience.
Coming Soon…